Software
I build tools and web experiences that feel clean, useful, and considered instead of over-engineered.
Brandon Deonarine
I build research-minded software and science-facing experiences that feel calm, sharp, and genuinely useful.
Base
Trinidad and TobagoCurrent focus
Scientific computing, thoughtful interfaces, and science-facing web workBest fit
Projects that need technical depth, visual care, and clear communicationCurrent direction
A closer look at what I care about, the projects I fit best, and the ideas that connect what I build.
I build tools and web experiences that feel clean, useful, and considered instead of over-engineered.
I am especially drawn to computational physics, cosmology, simulation, and other problems where code becomes a thinking tool.
I like technical work that can still speak to people clearly, whether that means a society, a seminar, or a public-facing site.
Selected work
I build technical tools, public-facing work, and thoughtful systems that make complex things easier to engage with.
2026
A polished reading tool with RSVP, RSVP+, Bionic-style rendering, and reusable local sessions designed around speed and retention.
2026
A Windows keyboard sound studio built in .NET/WPF, with mechanical switch, typewriter, quiet tap, and digital sound packs plus local-first settings and portable releases.
2025 - Present
Built and continue shaping the site for Women in Science, Hope with an emphasis on clarity, responsiveness, and long-term maintainability.
Background
Alongside classes and projects, I keep spending time in workshops, student leadership, and science communication spaces that sharpen how I work with people.
Shell NXplorers
Participant focused on systems thinking and structured problem solving.
CRANE workshops
Hands-on work in Monte Carlo methods, Euler integration, simulation, and visualization.
Research papers
I keep drafting research papers and technical notes across whatever questions are pulling at me, with plans to publish selected pieces here over time.
Outside work
My taste leans toward astronomy, photography, digital design, and anything with strong atmosphere and structure. That usually finds its way back into the way I build.